Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines, new items and courses, new characters, and music tracks for the sound test. These are 12x10 grids which contain 120 squares, all of which are initially blank. Įach of the three modes of the game has a "checklist" associated with it. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne. Other than the use of the Control Stick to steer, the A button performs all the other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Unlike most racers, no input is necessary for the craft to move forward. The simple controls are a defining feature of Kirby Air Ride. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames. Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from the previous Kirby games, such as the Warpstar. Upon its eventual release for the GameCube it saw a mixed reception from critics, who criticized its simplicity, but was a commercial success, selling over 1.2 million copies worldwide. The game had a convoluted development cycle, starting as one of the first wave of Nintendo 64 games before undergoing numerous revisions to the basic concept and being cancelled for a time. It was the final Kirby game directed by series creator Masahiro Sakurai. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems. Kirby Air Ride has the players and computer-controlled racers ride on Air Ride Machines. Kirby Air Ride is a 2003 racing video game starring Kirby, developed by HAL Laboratory and published by Nintendo for the GameCube.
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